Eduvanta: Student Learning Management System with Gamification
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Eduvanta: Student Learning Management System with Gamification
EduVanta Team: Shyam Sai Krishna Battula, Nitish Pavan Reddy, Nara Tanvi, Nagendra B
Undergraduate Students, Department of Computer Science and Engineering K L University, Vaddeswaram,
Andhra Pradesh, India
Email: shyamsaikrishnabattula83744@gmail.com
Guide: DR. P M ASHOK KUMAR
Abstract—Learning Management Systems (LMS) in educa- tional institutions. Although current systems such as Moodle, Canvas, and Blackboard are equipped with necessary features for course management and content delivery, they tend to be inadequate in maintaining learner engagement, ensuring secure onboarding processes, and facilitating per- sonalized learning experiences. Most existing LMS solutions are also deficient in having efficient motivational tools, easy cross-platform compat- ibility, and smart performance evalu- ation tools, leading to lower learner engagement and limited learning outcomes. To overcome these limitations, this paper introduces EduVanta, a novel, gamified Student Learning Man- agement System (SLMS) that aims to improve learner engage- ment, security, and perfor- mance in an integrated and scal- able digital platform. EduVanta integrates learning processes with gamification elements such as points, levels, badges, leaderboards, and achievements to motivate learners and promote regular engagement. The system provides role-based access to
stu- dents, teachers, and administrators, facilitating efficient course, assessment, and learning analytics management. A secure onboarding process with identity and role verifica- tion is also incorporated to ensure platform integrity and protect against unauthorized
access. This security-oriented approach is highly applicable in an educational setting, where data privacy and authenticity of users are of utmost impor- tance. The proposed system also incorporates automated code evaluation and assessment tools, making it highly
appropri- ate for technical and engineering education. These modules offer instant feedback, minimize the instructor’s workload, and enable students to enhance their learning through iterative learning. Moreover, EduVanta is developed as a cross-platform solution, which facilitates easy access through web and mobile platforms, thus facilitating anytime, anywhere learning. Personalized dash- boards and progress visualization tools assist learners in moni- toring their academic development, while instructors can analyze student performance through analytical reports. From a method- ological standpoint, this research work offers a theoretical system architecture that defines the basic modules like user management, course management, gamification engine, assessment engine, and analytics dashboard. The architecture is designed to be modular, scalable, and extensible, which will facil- itate future integration with emerging technologies like arti- ficial intelligence-based recommendation and adaptive learning paths. Unlike traditional LMS systems, EduVanta is designed to develop an engaging learn- ing ecosystem instead of a content- repository system. In sum- mary, EduVanta overcomes the major drawbacks
of existing LMS systems by integrating secure system design with gamification and automated assessment approaches. The pro- posed SLMS system is expected to enhance learner motivation, optimize instructional efficiency, and facilitate contemporary educational needs. This research work offers a complete the- oretical framework for next-generation learning platforms and lays a foundation for future
implementation and experimental validation in real world academic settings. Index Terms—Learning Management System, OTP Verifica- tion, Gamification, Automated Code Assessment, Secure LMS
Index Terms—Learning Management System, OTP Verifica-tion,Gamification, Assessment, Secure LMS
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